What counts as classic clothing
Roblox has two very different kinds of wearable items, and it helps to know which one you are making before you open an image editor.
Classic clothing is the original 2D system: t-shirts, shirts, and pants that wrap a flat image around an avatar's body. Anyone can design one in any image editor, and the cost to publish is a few Robux per piece. This guide covers that system.
The other kind is the 3D Marketplace item, meaning modeled accessories, layered clothing, and the rest of the modern catalog. Those are a separate program with much higher publishing costs and stricter creator requirements, and they are covered in the guide on what a UGC item is. If you are starting from zero, classic clothing is the low-stakes entry point; 3D creation is a later step.
Within classic clothing there are three item types:
- A classic t-shirt is a single square image placed on the front of the torso, like a decal. It is the simplest possible item.
- A classic shirt wraps the whole upper body: torso front and back, both arms, and the top and bottom edges.
- Classic pants use the same wrap-around idea for the lower torso and both legs.
Design on the official template
Shirts and pants are not free-form images. They are a specific 585 by 559 pixel layout where each rectangle of the canvas maps to one face of the avatar's body: large squares for the torso front and back, tall rectangles for the sides of the arms and legs, small squares for the caps at the ends. Roblox publishes the template files in its classic clothing documentation, and the practical workflow is:
- Download the shirt or pants template and open it in any editor that handles layers, such as GIMP, Krita, or Photoshop.
- Paint your design on layers above the template so the guide stays visible while you work.
- Keep seams in mind. The front of the torso and the front of the arms are separate rectangles, so a stripe that should continue across the shoulder has to line up across two zones.
- Hide the template guide layer, then export as a .png at the original 585 by 559 size. Do not resize or crop, because a wrong-size upload maps to the wrong body parts.
Shirt and pants templates share the same dimensions but different layouts, so a design exported from the shirt template cannot be uploaded as pants without the texture landing in the wrong places.
For a classic t-shirt you can skip the template entirely: it is one square image, and something around 512 by 512 pixels reads cleanly on the torso.
One rule worth stating plainly: upload only art you made or have the rights to use. Copied designs are the most common reason clothing gets moderated off the catalog, and repeat offenses put the account itself at risk.
Test it before you pay to publish
You can preview classic clothing for free in Roblox Studio before spending anything. Open a baseplate, insert a rig (Avatar tab), then insert a Shirt or Pants object into the rig and point its template property at your exported image. Walk the camera around it. Misaligned seams, stretched textures, and colors that looked right in the editor but wrong on a 3D body all show up here, and fixing them before upload saves you from paying fees on a broken design.
Uploading, fees, and the Premium requirement
Publishing classic clothing costs a small amount of Robux per item, charged when you upload through the Create section of the Roblox site. The exact fee schedule has changed several times, most recently in a 2026 update that also brought classic t-shirts into the fee system. As of this writing, community trackers report the classic clothing fees at around 10 to 20 Robux per piece in total (an upload fee plus a small refundable publishing advance), while Roblox's own fee documentation lists different figures for Marketplace submissions, so treat the number shown on the upload screen as the real price. Fees are charged per submission and are generally not refunded if moderation rejects the item, which is another reason to get the design right in Studio first.
Selling has requirements beyond the fee. Following the same 2026 update, sellers of classic clothing are reported to need an active Roblox Premium subscription to list items for sale, and Marketplace creators in general must verify their identity. Check the requirements Roblox shows you during the listing flow before you invest in a big catalog, because items from accounts that stop meeting the requirements can be delisted.
If you are short the Robux for fees, the guide on how to get Robux covers the legitimate ways to top up. There is no fee-free trick, and any site promising free uploads or free Robux for your designs is a scam, as covered in why free Robux offers are always scams.
What a sale actually pays
Do not price your clothing expecting to keep the sticker price. Roblox takes a platform cut on every catalog sale: at the minimum price for an item type, the creator's share is 30%, and it scales up progressively the further above the price floor you list. The full arithmetic, including what happens when your item sells inside someone else's game, is in the guide on the Roblox Marketplace fee.
The practical consequence is that classic clothing is a volume business. Single sales pay a few Robux each, and the designers who earn meaningful amounts run large catalogs under a group so that everything sells under one brand and revenue lands in one shared pool. If that is the direction you want, the guide on how to make a Roblox group covers setting one up, and note that selling through a group routes earnings into group funds rather than your personal balance, with its own payout rules.
Earnings from your sales arrive after an escrow hold rather than instantly, so a new shop should expect its first Robux to show up weeks, not minutes, after the first sale.
A realistic starting plan
Classic clothing will not make anyone rich quickly, and it is worth ignoring videos that claim otherwise. What it actually offers is the cheapest possible way to have something of yours for sale on Roblox. A sensible first project looks like this: design two or three pieces on the template, test all of them in Studio, publish the best one, and see how it performs before spending more on fees. Wear your own designs, since your avatar is free advertising, and if a piece sells, make variations of it rather than starting from scratch. The catalog rewards designers who find a style and repeat it.
And if your goal is really the bigger creative path, clothing is a fine first step before the guide on how to make a Roblox game, which is where the deeper end of Roblox creation lives.