Roblox has a built-in trade system that swaps items between two players at the same time, so nobody has to "go first." The catch is that it has real requirements people often discover only when the button is greyed out. This page is the step-by-step procedure for that one official window: what you need, which buttons in which order, and what the fees do. For the wider picture — including in-game item trades, which run on trust and are a different beast entirely, and how to judge whether a deal is fair — start with how to trade in Roblox.
Correction, October 10, 2026: earlier versions of this guide left out the age check that Roblox now requires before anyone can trade, did not mention that trading is unavailable in South Korea, suggested that some UGC items can be put in a trade, and said Roblox's Trading article contradicts its own free-trade offer. Roblox's Trading on Roblox article, last edited on October 6, 2026, lists the age check first among the requirements, names the U.S. free-trade offer in its subscription requirement, and limits trades to "Limited and Limited U items that were created by Roblox", so no community-made item can be traded. The requirements below have been corrected.
What you need first
- An age check. Roblox's Trading article is plain about it: "All users must complete an age check to trade." Both players need one, with or without a subscription, because Roblox requires it to send, accept and counter trades. An age check is Roblox's facial age estimation or, from age 13, a check of a government-issued ID; how to change your age on Roblox explains how the two work and what they change on your account.
- A subscription, or the U.S. free-trade allowance. Unlimited trading sits behind a subscription. Roblox Premium closed to new signups on April 30, 2026, so that means a legacy Premium membership for people who already had one and Roblox Plus for everyone since; either side of a trade can hold either. Updated September 24, 2026: Roblox's help centre now says that, for a limited time, users in the United States can make two free trades a month without any subscription. Roblox Plus and legacy Premium still give unlimited trades, and reselling limiteds still needs one of the two.
- Trading switched on. Each player has to enable trading, and inventory visibility with it, under Account Settings → Privacy & content restrictions → Trading & inventory (Roblox has renamed this menu more than once; its Trading on Roblox article carries the current path). If trading is off, you won't appear tradeable.
- A supported region. Roblox's article says trading is currently not available for users in South Korea.
- Tradeable items. Only limited and Limited Unique items that Roblox itself created can be traded — the collectible catalog items with a resale value. Community-made (UGC) items, limited or not, regular clothing and gamepasses can't be put in a trade. To check a particular item, open its details page: a Yes in the Tradable field means you can trade it. You can also add Robux to your side of a trade to balance it.
How to send a trade
- Go to the other player's profile (you must be able to trade with each other under the requirements above).
- Open the three-dot menu on their profile and choose Trade Items.
- In the trade window, add items from your inventory on your side and request items from theirs. Add Robux to either side if you need to even out the values.
- Review the full window. Both sides are shown together, with each item and any Robux. This is the moment that matters — read it.
- Make the offer. It sits as pending until the other player accepts, declines, or sends a counter-offer. Either of you can cancel while it's pending.
- When both sides accept, Roblox performs the swap simultaneously. The items move at the same instant; there's no window where one person is holding both sides.
The 30% fee on Robux
If you add Robux to a trade, Roblox takes a 30% fee on it: Roblox's Trading on Roblox article states that "a 30% fee is taken from any Robux in a trade once the offer is accepted." So if you add 100 Robux to your side, the other player receives 70. Do not read that as the split on a limited sale, which is a different arithmetic entirely: reselling a limited pays the reseller only 50% of the price, not 70% — the marketplace fee guide has the full table. Roblox also caps how much you can add: the Robux on your side cannot exceed 50% of the value of the items you are offering, after the fee. Plan around both — adding Robux to "sweeten" a trade costs you more than the number you type, and it's often cheaper to balance a deal with an item instead.
Trading safely
The system is safe by design — the simultaneous swap removes the "you send first" risk entirely — but the human side is where trades go wrong:
- Read the final window every time. A common scam is quietly swapping or removing an item right before you accept. The chat doesn't count; only what's in the window when you confirm does.
- Keep it in the trade system. Anything that moves the deal to Discord, or offers real money for an item, drops every protection Roblox gives you and breaks the rules besides. If someone needs to leave the system, that's the warning sign — see how to spot a trading scam.
- Know what you're trading. Values are community and Roblox estimates, not fixed prices, so check them yourself before agreeing. And be aware of duped items — copies that can be rolled back later.
- Lock down your account. A trade is only as safe as the account making it, so turn on 2-step verification before you start dealing in anything valuable.
That's the whole system. The mechanics are simple once the age check is done, the subscription is sorted and trading is on; the part that takes practice is judging values and reading the final window. Start with a small, low-stakes trade to get the feel of it before you put anything you'd hate to lose on the table. If you're still deciding what's even worth trading for, what are Roblox limiteds covers the items the whole system is built around.